writethatdown: (Okay see here)
Howard Stark ([personal profile] writethatdown) wrote2012-08-13 06:49 pm

Permissions!

So have you guys ever heard of Knowledge Replication? No? Perhaps a mutant named Prodigy? Still no?

Well, to put it in the simplest of terms, Knowledge Replication is an ability that allows a person to telepathically pull knowledge out of another's head, and use it in such a way it seems as if the person with the ability has had the same amount of practice and training as the person they're pulling it from. However, this ability only activates itself while in close proximity with the person with the knowledge, and everything gained is then lost when the person moves out of range.

Basically, if your character knows fifty languages and has a nice little mental storage house for baseball stats, so would said person with Knowledge Replication in their wheelhouse. At least for the time your character is within, say, fifty feet of them.

This is the power Howard's gained due to the Rift. And as such, it needs it's own little permissions post!

As he progresses with his power, he'll get more practiced in its application, more used to working with it, and just like anything else, his mastery of it (read: the reach his knowledge nabbing extends to) will increase. As such, these following stats will change over time.

Reach: 15 foot radius
Frequency: his power activates about 10% of the time and lasts for about 5 minutes before the headache starts and the telepathy shuts off.
Already known skills/things: technology mastery up until the 1940's, weaponry of the 1940's, theoretical and proposed advances to technology that would show up in the '50s and '60s, French and German
Permanent knowledge gains: none


WHAT THIS MEANS FOR YOUR CHARACTER
Unless your character is sensitive to telepathic intrusion, they won't notice any difference. Knowledge isn't lost as Howard nabs and replicates it, and they won't feel any sort of fatigue. As telepathy goes, it's incredibly low-key, because it's not an invasion of thoughts and memories. Howard can't learn anything about your character's past or emotions. In fact, unless your character is the only other one in the room, he won't even know who's knowledge he's mooching off of.

WHAT THIS MEANS FOR HOWARD
In case you all are wondering. Suddenly knowing how something from the future works without knowing any of the basic how's and why's of the object on it's own is, to say the least, disorienting. Most of the knowledge Howard receives for a long while won't really be of use to him. In fact, it'll be an almost overwhelming stream of information that usually simply culminates in a pretty bad headache.

Also, this will make it hard for Howard to be taught anything in person. But he is a genius, so set him down with a book/written instructions and he'll be good to go in that regard.


WHAT IS NEEDED FROM OTHER PLAYERS
Is a pretty simple little thing. Any skills/schooling/useless bits of information/languages your characters know that you'd feel okay with letting Howard absorb. His power won't absorb all of these things 100% of the time, and neither will his power instantly hone in on what's the most useful thing to absorb. For example, your character could have the know-how to build... say... a teleportation device or something. And they could also know every Beatles Record. Howard's power could, instead of honing in on the useful, make him an expert of a band he's never heard of instead.